RESUME
Nicolas LEBLANC
French CG Artist
32 years old
Work
2011
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Dark Shadows (2012) MPC London (September - Now) Character Modeling and blendshapes using Maya and Zbrush. |
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Wrath Of The Titans (2012) MPC London (July 2011 - September 2011) Environment modeling using Maya and Zbrush. |
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World War Z (2012) MPC London (July 2011 - Now) Character Modeling and Hard Surface modeling using Maya and Zbrush. |
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Prometheus (2012) MPC London (June 2011) Hard Surface modeling using Maya. |
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Carnage (2012) Def2Shoot (March 2011 - June 2011) Environment modeling using Maya and Zbrush. |
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Continental Commercial Primitve Animation (March 2011) Character modeling, blendshapes using Maya and Zbrush. |
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Various Commercials Zorba Production (January 2011 - February 2011) Lighting and rendering for various cosmetics commercials (Loreal, Jean-Paul Gautier,...) using Maya and Mental Ray. |
2010
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La Mécanique du Coeur (2011) Duran/Duboi (March 2010 - September 2010) Environment (sets and props) modeling using Maya and Zbrush. |
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Metropolitan Logo Duran/Duboi (March 2010) Creature modeling using Maya and ZBrush. |
2009
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La rafle (2010) Duran/Duboi (May 2009 – November 2009) Character modeling for crowd using Maya and Zbrush. Environment modeling with differents LOD using Maya. |
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Crank 2 : High Voltage (2009) Duran/Duboi (January 2009 – March 2009) Tracking using Boujou. Character animation/roto using Maya. FX (fire and smoke) using 3DSMax and FumeFX, rendered with VRay. |
2008
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Gamer (2009) Duran/Duboi (October 2008 – November 2008) Tracking, layout using Boujou and 3DSMax. Few renders using Vray. |
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Secret Defense (2008) Duran/Duboi (April 2008 – May 2008) Robot arm setup. Lighting and Rendering using 3DSMax and Vray. |
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Seuls Two (2008) Duran/Duboi (January 2008 – May 2008) Animations and Rendering using Maya and Mental Ray. Compositing using After FX. |
2007
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SNCF (Commercial), Roc (Commercial) Mikros Image (December 2007 ) Vehicle modeling using Maya. Fluids rendering using Maya and Mental Ray. |
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Ali Baba et les 40 voleurs - HDTV (2007) Duran/Duboi (August 2007 – September 2007) Hair dynamics using Maya and Shave & Haircut. |
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Hitman (2007) Duran/Duboi (June 2007 – August 2007) Tracking using Boujou. Environment modeling, camera animation, lighting and rendering using Maya and Mental Ray. |
2006
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Bosch (Commercials) CG Freelance Modeling using 3DSMax. FX using RealFlow. |
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Whisky Grant (Commercials) CG Freelance Rendering using 3DSMax and Vray. FX using RealFlow. |
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La Roche Posay (Commercials) CG Freelance Modeling, animation and rendering using 3DSMax and Vray. |
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Various Music Videos (DVD Content) FT Productions Modeling, animation and rendering using 3DSMax. Editing and authoring using Adobe package (After FX, Premiere, Encore DVD). |
2005
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Various Music Videos (DVD Content) FT Productions Modeling, animation and rendering using 3DSMax. Editing and authoring using Adobe package (After FX, Premiere, Encore DVD). |
2004
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Various Music Videos (DVD Content) FT Productions Modeling, animation and rendering using 3DSMax. Editing and authoring using Adobe package (After FX, Premiere, Encore DVD). |
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Euro Million (TV Show) API Productions Virtual set modeling using 3DSMax. |
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Artiphyciel (Personal Project) CG Freelance Hard surface and Environment modeling using 3DSMax. |
2003
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Bye Bye Superman (Music Video) API Production Environment modeling using 3DSMax. |
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Mondial Communication Systems CG Artist and Modeling Supervisor Modeling, textures, animation using 3DSMax for Internet realtime content. Compositing using Combustion. |
2000-2003
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Mondial Communication Systems CG Artist Modeling, textures, animation using 3DSMax for Internet realtime content. Compositing using Combustion. |
Education
1999 : Sup'Infograph (CG school from ESRA Group – 2 years)
1997 : Baccalaureat ES
Technical Skills
- Modeling : Environment, Hard surfaces and Creatures.
- Good knowledge of ZBrush modeling workflow : sculpting, retopo, reproject, back and forth beetwen Maya and ZBrush.
- Good knowledge of Hi-Res models manipulation : 3D scanners retopologizing, details extraction with displacement maps,…etc.
- Good knowledge of Photo-modeling.
- Shading & Rendering : excellent knowledge of Vray and good knowledge of Mental Ray.
- Compositing : good knowledge of multi-pass rendering and compositing.
- MEL script.
- Python (beginner).
Software Skills
3D Packages
- 3D Studio Max (10 years)
- Maya (5 years)
- Zbrush (5 years)
- 3DCoat
- Image Modeler
- Softimage XSI (modeling only)
Render Engines
- Vray (7 years)
- Mental Ray (5 years)
Compositing
- Nuke
- After Effects
- Combustion
Others
- UV Layout
Environment
- Windows
- Linux
- MacOS
















